I don't see the need to put that much thought into it. There's hasn't been a problem in the past. There is plenty of time to get a multi-round draft done and then at least another new 1-2 rounder leading up to the actual draft. Yea some of those are admittedly complex and time consuming for dew, or whoever runs it. But as mentioned it did slow at times and people complained (and if memory serves others may have complained about picks being made for them too quickly). I think the first idea though is fairly simple and would help keep things moving, while not having a huge impact. 24 hour clock. If you miss, the draft keeps moving. After say 5 picks or 48 hours past your pick, you lose it and the board consensus picks. If your merely a pick late or 12 hours late, you still have control of your pick, with fairly low odds you lost your guy. I think the first idea was convoluted and unnecessary, and not really explained either. Just give people a time limit. We aren't making our own teams, we're doing a mock draft, a sample of what the real draft may look like. If the guy isn't available within a reasonable amount of time, 24 hours during the the week, 36-48 hours over weekend, make the pick. This has been done here for years and it is not a problem. Sometimes 5 picks go off in a hurry, sometimes you wait a day. I don't see the issue.