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This is my first year in Yahoo leagues. Especially given the days off for many teams this week, should I be changing my offensive players and pitchers who aren't pitching every day?

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Posted
This is my first year in Yahoo leagues. Especially given the days off for many teams this week, should I be changing my offensive players and pitchers who aren't pitching every day?

 

That's what I do, I figure the benefit in the counting categories outweighs the risk of hurting you in the rate categories if the other player isn't as good.

Posted
This is my first year in Yahoo leagues. Especially given the days off for many teams this week, should I be changing my offensive players and pitchers who aren't pitching every day?

 

That's what I do, I figure the benefit in the counting categories outweighs the risk of hurting you in the rate categories if the other player isn't as good.

 

So for example, I should replace a player (even though he's a better player) if he doesn't have a game that day with a bench player that has a game as a rule?

 

And pitching wise, I should activate pitchers on the day they pitch and activate bench pitchers on other days (assuming I should start my closers every day they have a game)?

Posted
This is my first year in Yahoo leagues. Especially given the days off for many teams this week, should I be changing my offensive players and pitchers who aren't pitching every day?

 

That's what I do, I figure the benefit in the counting categories outweighs the risk of hurting you in the rate categories if the other player isn't as good.

 

So for example, I should replace a player (even though he's a better player) if he doesn't have a game that day with a bench player that has a game as a rule?

 

And pitching wise, I should activate pitchers on the day they pitch and activate bench pitchers on other days (assuming I should start my closers every day they have a game)?

 

That's what I do, I'm not a fantasy pro so I don't know what the most common way is.

Posted
Also, having read transaction rules, any off roster move (add/drops, trades, etc). have to made prior to midnight the day before in order for them to take effect, but intraroster moves (like activating and benching a player only have to be done 5 min. before their game time to count?
Posted

That is the case, yes. Also, be careful when making roster changes: look at your league's rules (especially important if you're playing roto and dealing with pitchers) with regards to maximum or minimum innings pitched or max games for position players. It can really bite you in the ass down the stretch if you've exceeded your innings pitched and you're only slightly behind in the standings.

 

Point is, don't cut starts from your studs for guys that might be awful. If there's a max. innings pitched, I cannot stress enough, DO NOT PLAY THE DROP/ADD game. You will get hammered in all the pitching stats despite thinking you're clever and outwitting everyone.

 

Hope this helps :)

Posted
In case you aren't aware Indifferent, there is a little /\ next to the starting pitchers to indicate that they are starting that day. That's the most important thing to manage.
Posted
Also, what do you do about guys you drafted who were sent down, especially if you're in a thin league (i.e. the Delmon Youngs, the Ryan Churches, even the Anthony Reyes' of the world) and assuming they'll be called back up shortly? Should you just drop them?
Posted
Also, what do you do about guys you drafted who were sent down, especially if you're in a thin league (i.e. the Delmon Youngs, the Ryan Churches, even the Anthony Reyes' of the world) and assuming they'll be called back up shortly? Should you just drop them?

 

This is always an interesting situation. In one very deep league (with a short bench, 5 players), I have Delmon Young on my bench, knowing he's not going to play for a little while. But you have to look at the alternatives, if you were to drop a guy like Delmon Young for a player who I see on the waiver wire a lot like Craig Monroe, ask yourself, how many times is Monroe going to play for you? 5-10? Is it really worth those 5-10 games in order to drop someone whose ceiling at the major league level this season is very very high?

 

With regards to a guy like Ryan Church, I don't even see the fascination to begin with considering he's playing in death valley. His roster spot is expendable.

 

But weigh how talented the player is in comparison to what you have ahead of him. If you have 3 OF's that would all still start it Delmon was to be promoted, well, then see what you can get for him. But don't let him go for nothing. His value is too high, because when he does get promoted this season, you're gonna be praying that you have a high waiver claim in order to snatch him up before someone else.

Posted
That is the case, yes. Also, be careful when making roster changes: look at your league's rules (especially important if you're playing roto and dealing with pitchers) with regards to maximum or minimum innings pitched or max games for position players. It can really bite you in the ass down the stretch if you've exceeded your innings pitched and you're only slightly behind in the standings.

 

Point is, don't cut starts from your studs for guys that might be awful. If there's a max. innings pitched, I cannot stress enough, DO NOT PLAY THE DROP/ADD game. You will get hammered in all the pitching stats despite thinking you're clever and outwitting everyone.

 

Hope this helps :)

 

I echo this sentiment. Most leagues are set up for a 162 game max per position, but innings pitched maxes are usually relatively much lower. For example in my league its 1350 innings, which is significantly less than 162x9. So moral of the story, feel free to play your backups in the field on your stud's off days, but be very choosy with your innings pitched. Ride your aces, but for your worse starters make sure you only play them against crappy teams or in pitchers parks.

Posted
That is the case, yes. Also, be careful when making roster changes: look at your league's rules (especially important if you're playing roto and dealing with pitchers) with regards to maximum or minimum innings pitched or max games for position players. It can really bite you in the ass down the stretch if you've exceeded your innings pitched and you're only slightly behind in the standings.

 

Point is, don't cut starts from your studs for guys that might be awful. If there's a max. innings pitched, I cannot stress enough, DO NOT PLAY THE DROP/ADD game. You will get hammered in all the pitching stats despite thinking you're clever and outwitting everyone.

 

Hope this helps :)

 

I echo this sentiment. Most leagues are set up for a 162 game max per position, but innings pitched maxes are usually relatively much lower. For example in my league its 1350 innings, which is significantly less than 162x9. So moral of the story, feel free to play your backups in the field on your stud's off days, but be very choosy with your innings pitched. Ride your aces, but for your worse starters make sure you only play them against crappy teams or in pitchers parks.

 

You see a lot of people trying to get clever and outwit you with it and then comes September and they can't throw any pitchers out there anymore while their lead in the pitching category dwindles everyday. Its a little more difficult to manage a max innings in a h2h league.

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