The intent is to throw to one of the two, and he succeeded in doing so. This thing is not drawn up like some sort of option play, where the OF has a choice of which infielder to throw to. And "just throw it somewhere over thisaway and one of the guys will grab it" is certainly not the plan. The design is to have the first guy as the intended cutoff man, with the second, trailing guy giving the first guy (who has his back to the infield awaiting the OF's throw) verbal direction on where to go with the relay throw. Providing backup for the OF's throw is guy #2's secondary responsibility. The bottom line is that if the ball ends up with guy #2, there was a problem with the throw in from the OF... either the throw itself was offline or long/short, or possibly guy #1 wasn't where he should've been. Actually, the way I was taught in HS was the OF has an option, in a manner of speaking. The idea being to get the ball to the infield as quick as possible, if setting your feet and making a good throw is an option, usually the 2nd guy got the ball; if you're running away from the throw, you would stop before throwing, but you wouldn't be able to get your momentum going forward to get the ball as far as your normal throw. It depends on how far the throw is and how strong the OFs arm is. If the OF can overthrow the 2nd cut-off guy (without throwing a moon ball), the guys were standing too close to the OF. At the ML level, it wouldn't make sense for most OFs to intend to hit the first guy with the throw unless they're running away from the throw because most ML OFs, if set or moving toward the throw, can throw it to the cut of the grass from the wall on the fly or 1 easy hop (obviously, some more than others).