I think I had mentioned before, but yea I think the PS call-ups really alleviate some of that need. Since you can't dress the entire 53 man anyways, it just costs extra money for a pretty low benefit. It's kind of hard to remember, but it used to be going on the IR meant you were out for the year. It's gradually been relaxed to a very loose injury provision that it is now, but maybe managing it judicially and saving cap space is a good thing? Yeah, the rules have evolved just in the last few years. Used to be IR = out of the year. Then they added where you could have 1 or 2 guys come back from IR, but it meant they were out at least 8 weeks. Then I think within the last 2 years they added the short-term IR. That used to be limited to a certain number of players as well, but then they allowed for everyone along with the whole 21 day thing with those not on short-term. But yeah, I guess it does save money. And it does make sense to do it this way if guys are going to miss 2-4 games. I know you can't know how guys will heal from every injury and you are cautious with the better players, especially as they get older. So, it makes sense to evaluate the guys on your practice squad weekly over putting a guy on the active roster, be stuck with him for 3-4 games if he can't play and then add new guys to the PS just to cut guys for roster moves in a few weeks. And perhaps you'd be more agressive with a better roster with better chances, but maybe pocketing the little amount of cap space for rollover, in a pointless season is a good thing. It's a small amount, but I'm also just really getting used to orienting myself to the new reality when carry a half dozen injured active guys had been the norm for a long time.